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| Updates |
18/05/03 Completed to 88% |
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Techniques: The model it's very simple. It's composed of geometric primitives like cylinders and lofted curves.
What lacks: Afterburner, I want to use hypervoxel to simulate realistic afterburner fire.
I have to work on textures. I want the Bigshooter to be like a real jet airplane, like an F15.
I want to learn more about particle systems and hypervoxels so I can use them to create smoke, afterburner and so on.
The central part should be more rounded.
My biggest problems: The biggest problem was to find a way to create the afterburner in a simple way.
At the end I used a simple elongated ball and a texture of a bitmap (black to white) for transparency effect, then I turned on the glow effect. |
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Blueprints of the Big Shooter
In this zip file there are some images of the Bigshooter I made.
Use them in the background of the viewports of the 3d package you use. |
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Aurelio D'Angelo |
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These are some Bigshooters made by other artists. If you want to model your Bigshooter use the zip file above and model it. I want to see your work so send me a picture of your plane when you finish it. |
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Skualo |
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Salvo Scuderi |
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Fog
This picture seems quite simple but I use lots of little tricks to tune it up. For example:
The sky it's not mine, it comes from the wonderful skies made by Eki Halkka.
I overlay two different renders to simulate fog in photoshop.
There aren't lights in the scene except for the lensflare, I use radiosity without tolerance. |
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Experiment (updated 18/05/03)
This is just a test about how to mix computer graphics and real photographs. |
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The Bigshooter is coming, Jeeg resist!
Background is a Terragen rendering. Diffused light is done with Photoshop. The ship is not finished, I'm still working on its textures. |
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The Bigshooter is coming, Jeeg resist! Version 2
Note:This time I used a new Terragen rendering to achieve a more realistic result. Bigshooter is not ready yet. I'll try a new render when I finish it. |
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Copyright © Gianni Soldati.
No duplication or reproduction without permission. |
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