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| Update |
15/10/05 Completed to100% |
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Modeling: Nothing special to say, it's a simple model all done using subpatch in Modo.
What lacks: Nothing, it's perfect for me.
Notes: I put all my effort in materials! I used only two bitmaps, one for the eyes and one for the purple spot on the shell. All the rest is done using weight maps and gradients. For example I used a weight map to define the area in which the body is green. Another weight map has been used to remove the bump from the eyes.
Biggest problem: Nothing special except a few attention in using all the different weight maps. |
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| Here you can see a few pictures from the cartoon. So you can compare the original to my 3d version. |
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Copyright © Gianni Soldati.
No duplication or reproduction without permission. |
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