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Description
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De_Rotate is a plugin for Lightwave8's Modeler. If you have a
3d model freely rotated in space, you can rotate it so that it
is aligned to X Y or Z axys.
This plugin is a perfect companion if you often import in Modeler
objects from other format (these models usually are strangely
rotated in space). You can use it also to correct a wrong rotation
when undos cannot help you anymore.
Instructions
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This plugin has been tested on Lightwave8
Select two or three points of the object in the layer. First
two points define the main axys of the object (for example his
simmetry axys, or the height, etc.). First point is the back of
the object, second point is the front. Third point is optional,
if you select it it will define the "up" direction of
the object.
Start the plugin and choose the direction that the main axys will
be. The plugin will mode the object so that the first point will
be on 0.0,0. Then it will rotate the object.
The three points will remain selected after the plugin so that
you can easily check if everything was correct. Look a the final
position of the three points to understand the use of this plugin.
Example:
You have imported in Lw a 3d model of an airplane flying in the
air. You want to rotate the airplane so that it will rest on ground
and you want his simmetry restored.
Select three points in this way:
Point1: a vertex on the simmetry axys of the plane and located
towards the back (between the engines)
Point2: a vertex on the simmetry axys of the plane and located
towards the front (the nose tip)
Point3: a vertex on the simmetry axys towards the up ( the cockpit,
a vertical wing etc.).
Start the plugin and choose Z axys in the panel. Now the object
is correctly rotated.
History
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09/12/04 Version 1.0
Known bugs
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None...I hope!
Future features
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No one
Disclaimer
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I am not responsible for the way this plugin is used, or for any
loss of information that may be due to crashes caused by this
plugin.
Support
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Gianni Soldati
http://www.giannisoldati.com
robotjeeg@hotmail.com
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